Category: Story

Delve deep into the halls of Mundus Mortis…

  • The Ranger, or: A Primer on Mundus Mortis, Part Two.

    There was an age, now long since passed, when hope prevailed. In the days when Grizelda first made her ambitions known, fierce resistance broke the waves of her rising tide of evil. But as these mortal men and women eventually grew old and feeble, Grizelda only continued to grow in power.

    Her nightmarish cult had swollen in number, as well—despite the torment stirred in the wake of her Grand Experiment, the power of her ichor was impossible for the weak-willed to resist. They gladly fought and died for her, and when they fell, she stitched their corpses into a patchwork legion that continued to serve her will in undeath.

    Surely some brave remnants of humanity still linger? A band of valiant adventurers, each with abilities complimenting those of their allies, should certainly be capable of breaking the lich queen’s dark spell… Or so it’s been said.

    Gasping for air as he sat hiding behind a crumbling stone column, Rufus Swift felt the walls closing in. His left shoulder was gushing from the razor slice of his assailant’s slender arm, still coated in hot crimson. He could hear her chittering nearby as he desperately fumbled through his pack for what remained of the medical supplies. He was losing the feeling in his fingers, and he knew the crushing fatigue creeping into his eyelids meant that it wouldn’t be long until he succumbed to his injury. His garments were becoming heavy as they soaked with his escaping essence.

    “Don’t be shy,” Vorpal chirped, licking his blood from the length of her bladed forearm, gurgling as it ran down her throat. Her head swiveled on her neck as she scanned the morgue’s examination chamber for her final victim.

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  • The Thief, or: A Primer on Mundus Mortis, Part One.

    The most frequent excuse offered by those venturing into the darkness of Mundus Mortis is the legend of life-altering wealth, hidden deep within its cursed halls. It’s not hard to imagine why, given the proprietor of this haunted fortress: Grizelda, the dread lich queen, has been residing there for generations. A sorceress is certain to have all sorts of rare metals, alchemic instruments, and magic bric-a-brac laying about, after all, and any treasure hunter worth their salt knows a merchant or two that deals in such esoteric wares.

    Surely just a peek inside wouldn’t be too dangerous? As long as one was careful not to rouse any of the tomb’s denizens, one could very likely make a small fortune in a single evening… Or so it’s been said.

    Talia Goodgrave decided to press her luck, despite a satchel already brimming with thick gold rings. Each had a small slit straight through, rounded gently on both sides. What were they supposed to be for, she wondered? No telling with a lich. They were heavy, though, and that meant they’d fetch a high price with the metallurgist. There were easily fifty of them jingling cheerily in the bag, and each time she peeked inside to admire them, they caught the light in a way that made her giddy. It was almost a shame to sell them. Perhaps if she delved a little deeper, she could find a few more alchemic baubles to hock, and still be able keep a ring or two as proof of her daring adventure on the next hard-drinking night at the tavern. Just a little further.

    (more…)